Final Paper
Rhetorical Analysis of Hogwarts Legacy,
Responsibility, and Guilt
Introduction
The upcoming release of the video game
'Hogwarts Legacy', amidst the controversy surrounding author JK Rowling, has
brought to light questions about consumer responsibility, guilt, and ethical
consumption within the video game industry. While consumers have a
responsibility to practice ethical consumption and support ethical practices,
personal enjoyment of media products like 'Hogwarts Legacy' is not inherently
unethical. This paper argues that consumers should not feel guilty for wanting
to enjoy media products, but rather, should approach their consumption
decisions with a critical and reflective mindset that considers the social
impact of their choices. In approaching their purchases with a critical mindset
and understanding the impact of their purchase, the purchase of Hogwarts Legacy
cannot make you a bad person. To support this argument, this paper will define
and explore concepts such as Consumer Ethics, Ethical Consumption, and Consumer
Wants and Needs. Additionally, Perelman and Olbrechts-Tyteca's The New Rhetoric
will be used to categorize the rhetorical devices and patterns found within
arguments supporting the purchase of 'Hogwarts Legacy', while Maslow's
Hierarchy of Needs will further define the concepts of Want and Need.
Literature
Review
Ethical Consumerism and Consumer Ethics
In this analysis, Ethical Consumerism
and Consumer Ethics will be defined separately. While there is some overlap and
related concepts, it is important to differentiate between the two concepts.
Consumer Ethics refers to the idea that the products consumers purchase or
consume reflect their values and morals. These reflections of morals and values
are separated into three basic categories. Sustainable Consumption involves
purchasing products that are environmentally sustainable, for instance,
products that are made from recycled materials.
Social Aspects involve being aware of the social impact of consumerism.
This also includes being knowledgeable of the impact the companies you’re
buying from have. As well as being knowledgeable of their practices.
Transparency is the act of seeking knowledge about products and companies to
make correct and ethical decisions regarding their purchase.
Ethical Consumerism refers to making
conscious decisions regarding purchases that reflect the consumer's values and
morals. For a purchase to reflect the values and morals of the consumer, the
consumer must have a good understanding of Consumer Ethics, without this
understanding, you could not say that the products or companies are reflecting
the morals and values of the consumer.
Want, Need, Luxury, and Maslow
In this analysis, we will define and
differentiate between three concepts: Needs, Wants, and Luxury Needs. Needs are
basic products necessary for survival, such as food, water, shelter, shoes, and
clothes. Wants are products that are desired but not essential for survival.
Wants are also specific, specific car, specific shows, specific type of phone.
The specification within these types of products is what allows them to be
defined as Wants. Luxury Needs refer to products that, while in their simplest
form, are necessary for survival, but consumers are willing to pay more for, given
that it allows them to gain a certain level of social status, comfort or
feeling. For example, water, in its simplest form is free, but luxury forms of
water such as Evian or Fiji are not. Shoes also, don’t need to have a brand
attached to them for them to be shoes, but the brand attached to certain shoes
can give consumers a since of comfort, social status, or feeling.
Maslow's Hierarchy of Needs is a well-known theory that outlines the five essential groups of needs that humans must fulfill to survive. These include physiological needs, such as food and clothing. Safety needs, such as stability within employment, healthcare, and living. Love and Belonging needs, such as socialization but specifically friendship, family, and intimacy. Esteem Needs, such as freedom to express, self-esteem and respect. Finally, Self-Actualization needs, which is the need to grow to our full potential. These concepts are understood to be attainable needs that societies and individuals need to survive (Maslow).
Perelman and Olbrechts-Tyteca’s New Rhetoric
This text explores the concept of
argument, according to Perelman and Olbrechts-Tyteca, in a way that
“characterizes the differential argument structures.” They claim that
argumentation, unlike the dictionary definition, is not to make a point or
explain the truth, argumentation aims to gain adherence, or acceptance, from
those listening.
Argumentation, the basic act of
reasoning, according to Perelman and Olbrechts-Tyteca is not simply to prove
the truth of what you are trying to state. Truth, in this case, is not based in
logic. The goal is to transfer what you’re trying to state through your
audience, it’s to persuade your audience to believe what you’re stating. The
truth, as it’s defined in law or science, according to Perelman and
Olbrrechts-Tyteca has no space within argumentation because argumentation is
psychological. Truth, how it is viewed in The New Rhetoric, is the beliefs,
values, and opinions of the speaker and what they’re trying to argue. On the
other hand, it is also the beliefs, values, and opinions of the audience, and
how they’re understanding. Argumentation, as previously defined, is not a space
where agreement is missing, and needs to be made or created, because agreement
was already made.
Persuasion, according to The New
Rhetoric, occurs when the arguer, rhetor, or speaker, is utilizing the values
of the audience. By being able to commit to the audience, through their values
and beliefs the audience is willing to commit to the speakers’ values and
beliefs. “To engage in argument, a person must attach some importance to
gaining the adherence[commitment] of his interlocutor [listener], to securing
his assent [approval or agreement], his mental cooperation.” Meaning that if
one wants to argue, commitment to the cause or belief must already be present.
This is defined as ‘The Premises of
Argumentation,’ the foundation of that argument. “When a speaker… puts forward
the premises that are to serve as foundation for his argument, he relies on his
hearers’ adherence to the propositions.” Premises, allow the rhetor the ability
to set up the argument and make it important or interesting to the listener.
This mainly happens in the declarations of Facts or Truths, Presumptions, and
Values.
Premise Modifiers are
devices within argumentation, that occur after the premise, to bring attention
back to it, or to add more information about it. This can occur when the
premise was already accepted or occur when the premise was not accepted, to
hopefully cause acceptance. Premises and premise modifiers can also overlap.
This occurs in ways that cause the argument to feel a certain way or feel a
certain distance to the listener (Presence). This can also occur in ways that
leave the argument up for interpretation by the listener (Interpretation) if it
was not already stated. We will use the previous example for Premises and add
Premise Modifiers to it.
Arguments Based on the
Structure of Reality are arguments that can be both or either based in
testimony that is backed by expert opinions or witnesses, such as Law and
Science, or arguments that are more Philosophical and Psychological. For
instance, Quasi-Logical Arguments use devices that can be defined as
Mathematical (Transitivity, if A=B and B=C then A=C), Logical (Contradiction,
Logical incompatibility of propositions), and Scientific (Material, Explaining
a definitional term) in nature. The Based on the Structure of Reality devices
are factors where the reality of the argument, makes the devices more or less
helpful to the overall argument. This can be the type of opinion and beliefs
the listener has about the situation they themselves or the argument is in.
Establishing the Structure of Reality
can come before or after Arguments Based on the Structure of Reality, these
devices work in a similar way to how Premise Modifiers do. These are devices
that allow you to connect your argument to other, similar arguments or events
to solidify your argument even more, by direct example. It also allows you a
space to manipulate the argument through, “…generalization …
illustration…encourages imitation.”
Methodology
Method for YouTube
To collect data for this paper, four
YouTube videos were chosen and transcribed. These videos were found by searching
“Why I’m buying Hogwarts Legacy” and “Why it’s okay to buy Hogwarts Legacy.”
The selection of these videos was based on two factors: the number of
subscribers the creator had and how many views the videos received within eight
weeks of being posted.
The reasoning behind these factors is
that the number of views a video receives can indicate how widely accepted the
arguments made in the video are, while the number of subscribers a creator has
can reflect the overall opinions of their following, in accordance with their
own. Videos with high view counts likely contain messages and arguments that
are widely accepted, while creators with large followings generally have
opinions that matter to their followers and are also accepted by them.
The first YouTube video that was
chosen and analyzed was created by Pirate Canvas. Pirate Canva’s video was
titled ‘Why It’s Okay to Purchase Hogwarts Legacy as A Harry Potter Fan’. The
creator had two thousand, five hundred ten subscribers and one hundred and
forty-six views on his YouTube video, at the time of data collection.
The second video was created by
Nivoleth, whose subscriber count was three thousand, three hundred ninety. The
view count on his YouTube video was one hundred sixty-seven thousand, nine
hundred ninety-four. His video was titled ‘You’re a BAD PERSON if you buy
Hogwarts Legacy.”
The third video was by Jalyn whose
subscriber count was three hundred three thousand. The view count on their
video was fifty-five thousand, two hundred eighty-five. Their video was titled
‘Are You Transphobic for Playing This Game?’
The fourth video was created by
Ratatoskr whose subscriber count is one hundred four thousand. The view count
on his video was fifty-eight thousand, nine hundred fifteen, at the time of
data collection. His video was titled ‘Why I’m Buying Hogwarts Legacy.’
Ratatoskr has since deleted this video from his YouTube page, and it is no
longer available to view.
Method for Reddit
The first post on Reddit that appeared
after the search of “Will buying Hogwarts Legacy make me a bad person?” was a
Reddit post by pixelkid44 on a subreddit, called ‘r/NoStupidQuestions’ The
question being asked by the poster was “Would I be a bad person for buying
Hogwarts Legacy.” The individual responses that were chosen to analyze were
chosen randomly, throughout the thread.
Rhetorical
Analysis
YouTube Video Rhetorical Analysis
All four YouTube videos have been
determined to share one Parental Premise, for their different arguments. The
Premise for all four of the videos is ‘Facts/Truth’ meaning, that the already
agreed upon argument is considered the Truth.
The main Parental Premise Modifiers,
also, across all four YouTube videos are Space, which is defined in The New
Rhetoric as making it feel close. The Child Premise Modifier that is present in
addition to the Parent is Emotional Space, which is defined as being
emotionally close to the heart of the speaker and of the listener. Emotional
Closeness can also be identified as the announcement of strong feelings such
as, wants, needs, cravings, dreams, and fantasies, as well as the direct
opposite of those feelings such as announcements of hate, loathe, disgust,
dislike.
Pirate Canvas
‘Why It’s Okay to Purchase Hogwarts
Legacy as A Harry Potter Fan’ created and posted to YouTube by Pirate Canvas on
January 21st of this year. PC starts off his discussion with reasonings of why
it’s okay to buy Hogwarts Legacy as a Harry potter fan. He continues by giving
a short summary of the game, stating that he’s “…excited about this [Hogwarts
Legacy] because he’s been waiting his entire life for this game.” He also
states that he’s played every single Harry Potter game but that he has always
wanted a Harry Potter game where he can create his own character and do what he
wants in Harry Potters World. These quotes are where we see the Child Premise
Modifier, Emotional Close.
He continues and addresses the “people
on Twitter who believe you are an awful person if you go out of your way to
enjoy this game,” then states that, according to them, “you’re an awful person
because you enjoy Harry Potter, because if you enjoy Harry Potter then you are
a supporter of JK Rowling and her transphobic comments.” This type of negative
movement between actions is a Slippery Slope. Slippery Slope is defined as an
action or idea, which can be good or bad, results in something bad. In this
case, if you enjoy Harry Potter (good) then your enjoyment will Slippery Slope
into supporting JK Rowling and her transphobic comments (bad).
The next section of his video he talks
about his understanding and sympathy for the trans community, starting with, “I
can understand where they’re coming from with how they’re being mistreated,
with how they go about being trans which is one of the most difficult processes
a human being can go through…” He continues to state that transitioning must be
“mental gymnastics” and, how he’s “had friends who were trans that got kicked
out of their house… been disgraced from their families...” He continues by
mentioning helping how he can by, “donating to the Trevor Project,” Which is a
suicide prevention and crisis intervention organization for young LGBTQ people.
Then mentioning how he’s “let some of them come to my [his] own home and
stay…But” he says, “I’m still going to buy Hogwarts Legacy because here’s the
thing people, I can separate art from artist.” Which is our next rhetorical
device, Parental Severance.
Severance is defined as act and
essence are totally separate, meaning in this case, the act (Art, creation of
Harry Potter and the Harry Potter world by JK Rowling) is separate from the
essence (The Artist, JK Rowling). He uses this rhetorical device when he says,”
I’m not buying this game to support JK Rowling I’m buying this game because I
enjoy Harry Potter…”
Nivoleth
‘Youre a BAD PERSON if you buy
Hogwarts Legacy’ was a video created and posted to YouTube on January 6th of
this year by Nivoleth, at the time of data collection had three thousand, three
hundred ninety subscribers.The view count on his YouTube video was one hundred
sixty-seven thousand, nine hundred ninety-four.
He starts off with a sarcastic tone as
he reinstates the title of his video, to his viewers. He then goes into depth
explaining “the basis” of the game, then continues by praising the developers
of the game for how they’ve done a “marvelous job.” He uses a Child Structure;
Personal Severance to separate the (bad) actions of a person from their
essence. He uses this device to call into account that the actors and actresses
in Harry Potter do not agree with JK Rowling’s beliefs. Meaning acting in a
movie that is bad (because of its creator) does not make those that
participated in the movie bad. He uses a loose from of Severance again further
into his video by stating “developers of this game have no connection to JK
Rowling.” An almost definition example of, Redundancy is present when he
states, “boycotting the game will not make JK Rowling any less rich.” He
addresses the Child Premise Modifier, Emotional Closeness again, by stating
“…people who have dreamed about this game…I always wanted a Harry Potter game.”
Which leads to him using the term “separating art from artist,” which is
Parental Severance. Then again ending with another address to the Child Premise
Modifier, Emotional Closeness, by stating “…live out that Hogwarts fantasy that
so many of us have had since we were children.”
Jalyn
‘Are You Transphobic For Playing this
Game?’ was a video created and posted on YouTube on January 17th by a creator
called Jalyn. On the date of data collection Jalyn had three hundred three
thousand followers and fifty-five thousand, two hundred eighty-five views on
their video.
Jalyn was the first to address the
Slippery Slope, directly, regarding Rowling’s tweets by saying “…due to her [JK
Rowling] tweets a lot of people have since come out and said they don’t like
Harry Potter anymore and that Harry Potter is bad…” No other video has
addressed that the tweets were the direct cause of the controversy behind
Rowling and the call for the cancelation of the game. Jalyn uses a new Child
Structure, Ideological Severance, which is defined as separating the acts of
the artist from the essence (lessons, values) of their art by saying,” Harry
Potter was as popular as it is… core story teaches some good values…”
Jalyn also mentions instances of
Severance, separating art from the artist, that are happening on the internet,
in response to the release of Hogwarts Legacy. Their statements of “Buy a
chocolate bar… made by kids in Africa… iPhone…made in China by workers who are
paid two cents an hour… Buy the latest Call of Duty game… turns out Activision
is touching women and drinking their breast milk…”
Prestige Comparison which is defined
as comparing something bad to something worse with the intent to make your bad
thing seem less bad. By comparing these instances to JK Rowling Jalyn is
disconnecting from the point that Rowling has done and said some awful things
and trying to focus anger and outrage else elsewhere. They are also bringing
light to the idea that, maybe, consumers don’t have as much control over the
things they purchase as they thought.
Negative Redundancy appears when they
state that “… this outrage is not really having much effect on the sales of the
game…” Referring to boycotting, or not purchasing, the game in the hopes that
in doing so negatively contributes to Rowling. Finally, they go on to talk about
Direction, a Parent Structure, defined as doing B(good) will slippery slope to
D(bad), when she stays that “...this outrage [Good] is kind of having the
opposite effect as its bringing more attention to the game… there are some
people buying this game because they want to make people mad [Bad]… don’t like
trans people [Bad]…”
Ratatoskr
‘Why I’m buying Hogwarts Legacy’ was a
video created and posted to YouTube by Ratatoskr on January 9th. At the time of
data collection, the creator had one hundred four thousand subscribers. The
views his video had were fifty-eight thousand, nine hundred fifteen. The
creator of this video has since removed it from public view, and it is no
longer available to view as of May 1st.
Ratatoskr starts off his video by
stating that he does not like Harry Potter, and that he has never liked Harry
Potter. He preferred Lord of the Rings over Harry Potter as a kid. He came
around in his teenage years, reading the Harry Potter books and watching the
movies. His point in this video is that, although he wasn’t a big fan of Harry
Potter, he was a huge fan of magic, especially a fan of the idea of a magic
academy. He states that, this sole concept, is the reason that he will be
buying Hogwarts Legacy.
He uses Emotional Closeness to describe
his feelings towards himself and others wanting a game, like this, “…every
human secretly craves the magic academy experience…” He continues on this
discussion surrounding the human craving for magic academy experiences, coming
to a point where he recognizes that there have been other videogames with magic
academy themes and storylines but uses Emotional Closeness to distance himself
and others from those games, “…lots of video games have magic academies but
they’re usually at a distance…’ Meaning that, although there are games that hit
this type of ‘magic academy’ criteria, the games are normally not enough to fit
that criteria perfectly. He continues by stating that “… I don’t think there’s
a comparable experience out there, I don’t think there’s any video game that
has a good magic academy…” Implying that, Hogwarts Legacy would give him the
experience he wanted, the experience he “craves.” He ends by stating he’s
buying the game because,” …this looks like the closest I’ve ever seen to the
concept in my brain, it looks the more refined…”
Based on the structure of the
arguments in this video, it did not contribute to the further exploration of
the concepts defined in the New Rhetoric, nor did the structure of the argument
help persuade listeners of his argument. The video does, however, give us
examples of Wants, Needs in regard to consumption.
YouTube Analysis Findings
The rhetorical structures present were
used to support and persuade listeners of the speakers’ argument. All four
videos had an agreed upon Premise defined as Fact/Truth, meaning that the
argument, the agreed upon reality that you’re not a bad person if you purchase
Hogwarts Legacy, was agreed upon by both the speaker and the listener. In addition
to that, all videos had the Premise Modifier of Emotional Space, meaning that
the purchase of Hogwarts Legacy, was close to both the speaker and the
listener. This could be for reasons of personal connection and enjoyment of
Harry Potter. This could also be the craving and the need for fantasy that the
magic-filled world of Harry Potter could give you. Either way, the purchase of
Hogwarts Legacy would satisfy a need.
Within the first three videos six
total instances of Severance appeared. Two of which were Child Structures,
Personal and Ideological Severance. These devices were used to separate certain
aspects of the videogame, Hogwarts Legacy, from certain aspects of the creator,
JK Rowling. This was done to defend and argue that buying the game would not
make you a bad person by the of the act of separation. Separating Hogwarts
Legacy from the creator of its concepts, JK Rowling, allowed consumers to
ignore the assumed responsibility of the beliefs of JK Rowling as well as the
support of her. Through separating her concepts and her creations from her
belief’s consumers were able to avoid this idea of responsibility, therefore
avoiding guilt. Through this type of argumentation, one could purchase Hogwarts
Legacy without feeling bad, or guilty because JK Rowling was no longer
connected to it.
Slippery Slope was mentioned three
times in this analysis. Slippery Slope is defined as a good or bad action that
inevitably leads to or creates a bad ending. One Slippery Slope addressed the
slope from Rowling’s transphobic tweets to the cancelation and boycott Hogwarts
Legacy. The other two slopes addressed the purchase of Hogwarts Legacy and how
the purchaser of it would be considered bad if they did so. Those two instances
were not said in a statement of fact, or cause but in a statement of
description. All three instances were used to describe how specific actions
turned into something bad, over time.
In the final video analyzed, the
rhetorical devices present were Fact/Truth Premises and Child Premise Modifiers
such as Emotional Closeness. The speaker took a very personal and close
approach to their argument using Emotion Closeness, as their main, and only,
relation to their argument. The reason they did this was because the video was
made in justification for their own purchase. They were not trying to persuade
an audience to adhere to their argument they were only discussing their
reasoning behind their purchase. They did, however, touch on many things such
as Need and Want regarding the purchase of Hogwarts Legacy. Which allows us to
explore Want, Need and Luxury Needs as defined previously in this analysis
alongside Maslow’s Hierarchy of Needs. This will be done to explore why the
conversations surrounding the purchase of Hogwarts Legacy, in this instance,
were based solely on Want and Need.
We know that humans need certain
products and access to those products to survive, things like oxygen, water,
and food. One could also argue that humans also need things that reduce stress,
find a way to be creative, and connect with others to also survive. This is
where the concept of Luxury Need comes in. Entertainment and social connection
as basic forms are things humans have every day. Social connections are needed
for humans to survive because humans are inherently social creatures (Young,
2008); we know this because studies have been done on this as well as similar
aspects to our social needs. By calling the idea of video game purchasing a
Luxury Need we are connecting the idea that humans need social interaction,
entertainment, stress reduction and creativity to the idea that videogames, as
a source of entertainment and social connection, are needed for human survival.
Maslow’s hierarchy of needs has
similar ideas. His hierarchy states that humans have five groups of needs.
Physiological needs, such as food and clothing. Safety needs, such as reliable
employment, health care and property. Love and Belonging needs, such as
intimacy, friendship, and family. Esteem, respect, self-esteem, and freedom.
And finally, Self-Actualization needs which is the ability to grow as a person.
These are all needed for survival.
Love and belonging, the need for
intimacy, social connection, and family as well as Esteem, specifically a sense
of freedom are things we, as consumers and humans, gain through purchasing
Luxury Needs. Purchasing basic needs, for instance, clothing or food, covers
our Physiological needs. Being able to purchase those physiological needs
without fear covers our Safety Needs. Purchasing products that satisfy our
Physiological needs but also our Belonging and Esteem needs gives us positive
recognition from society and from our peers, it also makes us feel better.
Reddit Rhetorical Analysis
The original posted question of “Would
I be a bad person for buying Hogwarts Legacy?” by user pixelkid44 was posted on
a Subreddit called/rNoStupidQuestions and was accessed on March 21st, 2023. The
intent of this Subreddit is to be a resource for people who have unanswered
questions or need advice.
The Premise of all responding posters’
argument is Fact/Truth. The overall Premise Modifier of these responses is
Interpretation, which is further defined as Specific Choice, choosing between
alternatives. The reasoning behind this will be addressed in the findings of
this analysis.
Original Post, pixelkid44
“Would I be a bad person for buying Hogwarts legacy?
I dont like jk rowling , I dont agree with her stances
politically. But I started reading harry potter when I was 8 , I've always
wanted to be at Hogwarts and be a student and this game may be a chance at
that. If i buy it though I will have to explain it to my friends as they could
see it on their friend lists on every console I could play it on. Would it be
that bad of me to buy this game even though o don't support the creator”
Response #1, Isabella-The-Fox, poster has since
deleted their account.
“Nah, not rlly. I don't like her stances either, but
if someone likes the games and movies, than they should just enjoy them. If you
care though could always look for a pirated version, but it's not like paying
the ~60ish dollars that she only gets a percent of, makes a big difference to
her. She will still have a lot of money whether you buy it or not. It's like
being vegan to save the environment. I could do it, but unless I know others
are going to too than I'm not going to do it, because my small contribution
won't matter (Except in this case being vegan is pirating the game.)”
The first present structure, Avoidant
Outcome Stages, is a further defined device from Stages, If A -> D seems
hard, let’s do B and see if things look different then. Avoidant Outcome Stages
is the avoidance of D, completely, through B. For example, A (buying Hogwarts
Legacy) -> D (Supports JK Rowling) then B (Pirating the game) would avoid D
(Supporting JK Rowling).
The second structure is Negative
Redundancy, the idea that an action or non-action results in their not being an
effect because of it. This is seen in the text as, “I could do it, but unless I
know others are going to too than I'm not going to do it, because my small contribution
won't matter.” The way Negative Redundancy is present in this argument works
alongside the idea of propagation, or popularization, to persuade the readers
that their support (or lack of) won’t contribute because there’s not enough
people involved.
Response #2, Eagle_Pancake
“I've had my own internal struggle about buying this
game. I pre-ordered it last night though. I figured that Rowling is getting
paid whether I buy the game or not. I shouldn't let her shittiness ruin my
hobbies.”
The rhetorical structure present is
Negative Redundancy. This is evident by the posters choice to purchase Hogwarts
Legacy, because Rowling is getting paid regardless of if they purchase it or
not.
Response #3, SkinHugger55
“No. Absolutely not. You buy what you want, regardless
of what people have done. I dont support what shes done either, but ill be
damned if someone tries to tell me not to buy Hogwarts Legacy. Iv had this game
pre-ordered as soon as i could throw my money at them.
You dont need to explain anything other than "i
desperately NEED this game.". Its so annoying how people think that buying
something means you support whatever bad decisions the creator has done. Thats
not true at all.
Like how Nick Carter is being accused of rape. Should
we all just instantly stop listening to his music? It doesnt mean we support
him raping someone. It just means we like that song. Thats it. Nothing more,
nothing less.”
Emotional Closeness is present through
the “desperate need” for the game. The poster addresses Slippery Slope, the
idea that doing something, whether good or bad, causes a bad outcome. In this
case it’s the Slipper Slope of purchasing Hogwarts Legacy resulting in the
buyer, “supporting the bad decisions of the creator.” The poster then goes on
to use Child Structure, Prestige Comparison. Prestige is defined as the quality
of a person known by their actions; this can be positive or negative qualities
and actions. Prestige Comparison is defined also as the quality of a person
known by their actions, but is extended to, the quality of Person A(bad)
compared to the quality of Person B (really bad) to make Person A look less
bad.
Prestige Comparison normally occurs
with the intent to rally support behind Person A, the less bad individual in
the comparison. It also occurs to justify further support of someone. In this
case, the comparison of JK Rowling being transphobic to Nick Carter being a
rapist, is being made. The poster states, “Should we all just stop listening to
his [Nick Carter] music?” by doing this they’re saying that if supporting him
is acceptable, even though he raped someone, supporting Rowling should be
acceptable too.
Response #4, [deleted]
“Doesn’t mater, J.K. Rowling got her money and ip
already. Boycotting one of her many licenses ip products isn’t going to hurt
her. She’s got that fuck you money.”
The present structure here is Negative
Redundancy. This is defined in this post as, “Boycotting one of her many
licenses ip [intellectual property] products isn’t going to hurt her.”
Response #5, SilverLantern2814
“…Now, this under no circumstances justifies what she
said - buuuuuttttt she's already one of the richest women in the world and at
one point WAS (maybe still is, IDK) what ever small royalties she's gonna make
off this game are nothing comparativly.
Whether or not they're public about it/have been outed
for it, or not - I guarantee every massively successful franchise, movie, music
artist, TV show... Really entertainment of any form... And even beyond that -
every corporation, Has a bigot (or 2, or several) with there hand in the pot...
Unfortunately.... The only thing we can do is teach the next generation to do
better.
Im just trying to let OP know, no - it does not in
fact make them a bad person if they do buy the game. And if OP happens to read
this far in there comments, I would let OP know, you can always just wait for a
used copy at GameStop so they are the sole profiteers of your dollars, and JKR
won't get a penny of your money
Honestly, I think that game is going to suck anyway
and Id suggest somthing more like Elder Scrolls or Elden Ring - or one of the
dozens of other quality fantasy games where you can play as a wizard.”
The first structure present is
Negative Redundancy, and again is defined by there being no effect that occurs
based on the actions of those buying or boycotting the game, “…she's [Rowling]
already one of the richest women in the world… what ever small royalties she's
gonna make off this game are nothing comparativly.”
The second structure is Prestige
Comparison, specifically “every
massively successful franchise, movie, music artist, TV show…every corporation,
Has a bigot...with their hand in the pot.” In this case the poster compares
Rowling to every and all of these groups that may or currently have someone
bad, like a bigot, working within them.
The third and fourth structures are
both Avoidant Outcome Stages, the first instance is avoidance of supporting JK
Rowling by “waiting for a for a used copy at GameStop…JKR wont get a penny of
your[their] money.” The second is “[play] something more like Elder Scrolls or
Elden Ring… where you can play as a wizard.”
Response #6, SilverLantern2814
“…Its called "separating the art from the
artist" - for example, I was raised on Cosby Show and Roseanne re-reruns,
What Cosby did was awful, what Roseanne said was stupid, but I'm not going to
suddenly think the shows weren't funny or abandon my fond memories of watching
them on Nick at Night as a child. House of Cards is a masterpiece of political
drama - and was one of Netflix's early MASSIVE hits as far as orginal
programing, American Beauty and The Usual Suspects are still classic films -
Kevin Spacey, did some fucked up shit (allegedly)
…And guess what, Im still gonna watch Rick and
Morty...Harry Potter, while not exactly a literary 'masterwork', set a new bar
and essentially defined the modern young adult genre of books and honestly made
life long readers out of kids who may have otherwise never picked up a book. HP
also certainly defined the path for YA series to get film adaptations…
…JKR is an ignorant bigot. Granted. But she invented
somthing much bigger than herself that has taken on a life of its own. You have
every right to enjoy whatever art and stories you want to. You just need to
find people who are a little bit more open-minded to hang with. If it helps
JKR, had absolutely nothing to do with the game.”
The first rhetorical structure present
is Severance, which is act and essence are separate and present here through
the act of “separating the art from the artist.” The next structure is Prestige
Comparison. The comparison of, “What Cosby did was awful, what Roseanne said
was stupid…Kevin Spacey, did some fucked up shit (allegedly)” In this case is
again, to draw attention to worse people than Rowling, that still have support.
The final structure is Prestige.
“…Harry Potter, while not exactly a literary 'masterwork', set a new bar and
essentially defined the modern young adult genre...” is used to defend Rowling
even though “…JKR is an ignorant bigot. Granted. But she invented somthing much
bigger than herself that has taken on a life of its own.”
The way this argument was structured
was interesting, there was the idea that you can separate the art [Harry
Potter] from the artist [Rowling] but then there was praise to the artist
because she “defined the modern young adult genre.” This brings into question
the relationship between the separation of art and artist and will be addressed
in the conclusion of this analysis.
Response #7, CanyonCyote
“…David Zaslav is a hardcore Republican so basically
everything under the WB umbrella has a similar tint.
Walt Disney was a hardcore racist so ditto
It’s fine to avoid something you like for your
principles but when it comes to bigger entities it’s just sort of impossible
like WB or Disney.
Probably also worth noting while Rowling is
transphobic, she is not racist or sexist so far as we know. Her story is mostly
about welcoming every different race and being against Nazis so you are ok.”
Prestige Comparison is present in
three ways here, first it is the comparison of Rowling to David Zaslav a
hardcore Republican. Then to Walt Disney being a “hardcore racist” and finally
that Rowling is not a Nazi. Which are all worse things than being a transphobe,
according to the poster, thus you can still buy the game, because you wouldn’t
be supporting a Republican, or a racist. “…she[Rowling] is not racist or sexist
so far as we know. Her story is mostly about welcoming every different race and
being against Nazis, so you are ok.”
Response #8, SilverLantern2814
“Just had a thought, if you feel thaaaaaaat weird
about it JUST WAIT FOR A USED COPY AT GAMESTOP that way JKR wont get one penny
of your money.”
Avoidant Outcome Stages is defined as
avoiding D entirely, through B. For example, A (Purchasing Hogwarts Legacy)
leads to D (Supporting Rowling) then B (Buy a used copy) would avoid D
(Supporting Rowling).
Response #9, Sarded
“Why not just pirate it? That way it won't be
associated with your online accounts.”
Avoidant Outcome Stages is a further
defined device from Stages, If A -> D(bad) then let’s try B and see if
things are different. Avoidant Outcome Stages is the avoidance of D,
completely, through B. In this case, A (buying Hogwarts Legacy) -> D (Being
judged by friends) then B (Pirating the game) would avoid D (being judged),
because the game would not show up on the original posters accounts or
profiles.
Response #10, Touchthefuckingfrog
“Buy what you want to buy. For some people Hogwarts
was an integral escape from misery that they disappeared into. Rowling doesn’t
get to take that away. If it makes you happy then go for it because life is way
too short.”
This argument uses Premises,
specifically the Parent Premise Close, defined further into the Child Premise,
Emotional Close, which is defined as being close to the heart, “some people
Hogwarts was an integral escape from misery that they disappeared into.” This
alludes to the idea that Hogwarts gave people an escape at one point, made them
happy, and happiness isn’t something to not have because, “life is way too
short.” This was done in support of the argument that buying the game would not
make you a bad person.
This relates to Wants, Needs, and Luxury Needs, which
will be explored further in this analysis.
Response #11, hoodoo_voodude
“I’m not saying no - but I’m also not saying yes. The
only information I want to give you is that she has stated multiple times that
she sees the support for the game and the money people give her by buying the
game as them agreeing with her stance on trans people & proves that she’s
doing the right thing. I hope that helps.”
Two Slippery Slopes regarding the
effect of purchasing the game, both on Rowling herself as well as her beliefs.
Supporting Hogwarts Legacy-> Supports Rowling
Money received Hogwarts Legacy sales-> Agreement to
Rowling’s transphobic beliefs-> Encourages Rowling to continue being
transphobic
Reddit Analysis Findings
The Premise of the statement ‘you’re
not a bad person if you buy Hogwarts Legacy’ is Fact/Truth, meaning all
arguments made in support or opposition of that statement would be considered
factual and truthful by not only those writing them but also those reading
them. The Premise Modifier, the device used to draw attention back to the
Premise, is Interpretation, specifically Specific Choice, choosing between
alternatives. This means that if someone did not agree with the statement, of
‘you’re not a bad person if you buy Hogwarts Legacy’ that is Premised by
Fact/Truth, that they would only have two options, following the rejection of
the statement. Those two options would be being a bad person or not being a bad
person. Not being a bad person does not mean being a good person.
Across all Reddit responses, there
were four total instances of Avoidant Outcome Stages, which is a Child
Structure further defined from Stages, If A to D is hard then let’s try B and
maybe things will be different. Avoidant Outcome Stages is defined as the
avoidance of D(bad), completely, through B. Within the Reddit posts, this
structure was only present to avoid the process behind avoiding support for
Rowling. For instance, If A (buying Hogwarts Legacy) leads to D (Supporting
Rowling) then trying B (Pirating the game, or purchasing it used) allows us to
avoid D (Supporting Rowling). The only variable that changed was B (pirating,
buying used).
There were four instances of Negative
Redundancy, which is the Child Structure to Redundancy. Negative Redundancy is
defined, still, as action or non-action being followed by a lack of effect.
These structures were present in the discussions that addressed Rowling
receiving money. For example, “Rowling is getting paid whether I buy the game
or not.” All four instances were used to encourage the purchase of Hogwarts
Legacy, under the pretense that in doing so, or not, would not affect the
amount of money Rowling received, or that Rowling already had.
The two instances where Premises were
used to defend the interest, purchase, and enjoyment of Hogwarts Legacy were
both defined as Emotional Closeness. However, one existence of Emotional
Closeness also addressed Wants, Needs, and Luxury Needs. This poster stated,
“For some people Hogwarts was an integral escape from misery that they
disappeared into.” This adds to the idea that humans don’t only have basic
needs, such as water, food, clothing, and shelter. They also have basic
emotional and psychological needs. The argument in this conclusion is that
humans need access to Luxury Needs because they would satisfy Love and
Belonging needs, such as intimacy, friendship, family and Esteem Needs,
respect, self-esteem, and freedom. The need for survival surrounding these
ideas explain why in many instances where the Premise Closeness was present
that this Premise had an emotional factor. The relationship between Hogwarts
and its readers, according to Response #10, is that Hogwarts was an “integral
escape from misery.” Without this escape, this satisfaction of Esteem and
Belonging survival wouldn’t be possible.
Slippery Slope was mentioned four
times within these posts and in all instances indicated the Slope that started
from a purchase of Hogwarts Legacy and ended in the support of JK Rowling. The
slope was not indicated to be a bad thing by the posters, but it was recognized
that it could be a bad thing. Especially, when Rowling has announced that she
considers support for the game, as support for her as well as her beliefs about
trans people.
Prestige Comparison, previously, was used
only to compare other people to JK Rowling and the discussions and comment
following those comparisons did not indicate that the comparison was being made
to justify support for Rowling or to gain further support for Rowling. The
discussions following the four instances of Prestige Comparison in this
section, however, indicate that those comparisons were made to gain further
support for Rowling. Through comparing Rowling in, Response 3, to Nick Carter,
a rapist, then following with, “Should we all just instantly stop listening to
his music?” creates this understood idea that ‘if worse people are still
supported, we can support JK Rowling because she’s not as bad.’
Severance, the separation from art and
artist, was present once in this portion of the analysis but the questions this
specific instance raised need to be explored and defined. Response #6 used
Severance, Prestige Comparison, then Prestige to argue that even though Rowling
is bad, she did some amazing things. Severance was used to indicate that the
poster had separated the art from artist, in relation to JK Rowling and the
creation of Hogwarts Legacy. They then followed with Prestige Comparison,
comparing Rowling to Bill Cosby or Kevin Spacey. Then Finally, used Prestige to
praise the effects of JK Rowling’s’ work, stating that Rowling had,” set a new
bar and essentially defined the modern young adult genre of books…” and that
Rowling,” invented something much bigger than herself that has taken on a life
of its own.”
Severance, which is used to separate
the art from its creator, is normally done so with the understanding that the
artist did something wrong, in the eyes of society. If severance was being used
on Rowling but then being followed up by Prestige and the celebration and
praise of her accomplishments as a writer brings to light the question of, at
what point does separating the art from the artist not apply anymore? And are
separations of art and artist only done when the artist has acted in a way that
is not accepted by society resulting in the cancelation of the artist? If so,
why was this poster able to praise Rowling?
Separating art from artist removes the
essence, beliefs, and attachment of the art to that artist, and it is normally
done in situations where the art of someone is accepted but the creator and
their beliefs are no longer accepted. At what point, how bad, or negative, or
wrong does an artist and their beliefs have to be for severance to stick? At
what point do the things an artist does that result in severance become wrong
enough to cause the creator to become unrecognizable or unmentionable? These
are questions that could be explored further in future research.
Conclusion
This analysis revealed that there are
many ways to look at consumer responsibility and consumer guilt, regarding the
purchase of Hogwarts Legacy. The rhetorical devices that were defined in this
essay allowed us to look deeper into the relationship consumers have with want,
need and guilt. In doing so we concluded that a product, when used as a basic
tool to satisfy needs, could not be unethical. For a product to be unethical,
the practices in which that product was made, and in which it was purchased
would also have to be unethical. Hogwarts Legacy, as its own entity, was not
created or purchased with malice, in any of the cases in this paper. Hogwarts
Legacy was purchased because it satisfied the needs of the consumers whether
that be a craving or desire, a Love and Belonging need, or an Esteem need the
purchase and play of Hogwarts Legacy was able to satisfy those unsatisfied
needs. Hogwarts Legacy was purchased, according to this analysis, with the
intent to satisfy, not with the intent to harm. Which means that Hogwarts
Legacy is an ethical product, but this also means that Hogwarts Legacy is a
Luxury Need. A need that can only be satisfied by appealing to basic needs
through products that give us a since of belonging, purpose, or connection.
Citations
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you buy Hogwarts legacy. YouTube. Retrieved March 21, 2023, from
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@PirateCanvas. (2023, January 21). Why it's okay to
purchase Hogwarts legacy as a harry potter fan. YouTube. Retrieved March 21,
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