Posts

Unit 3 Blog Post

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  Online Disinhibition Phenomenon   With the rise, development, and use of social media in the last 50 years video games and the act of gaming has developed a significant social component along with it. From arcade games in the early 70’s, to the jump in popularity of cartridge games through to the 2000’s, and finally computer videogames in the 2010’s, video gaming has always been social. Now, with social media companies such as Twitch and TikTok, allowing content creators to stream their gaming experiences, gaming has become even closer to what many people consider a form of social media. Here is my proof. Are you going to argue with google? Didn’t think so. With the integration of the internet into gaming in the early 90’s it allowed, in the beginning, people from the same neighborhoods, schools, and cities to communicate more often with each other daily than they might have without it. In addition to that in the early 2000’s companies such as Xbox and Sony integrated voice ...

Final Paper

  Rhetorical Analysis of Hogwarts Legacy, Responsibility, and Guilt                                                                          Introduction             The upcoming release of the video game 'Hogwarts Legacy', amidst the controversy surrounding author JK Rowling, has brought to light questions about consumer responsibility, guilt, and ethical consumption within the video game industry. While consumers have a responsibility to practice ethical consumption and support ethical practices, personal enjoyment of media products like 'Hogwarts Legacy' is not inherently unethical. This paper argues that consumers should not feel guilty for wanting to enjoy m...

Literature Review

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  Literature Review                 Ethical Consumerism and Consumer Ethics In this analysis, Ethical Consumerism and Consumer Ethics will be defined separately. While there is some overlap and related concepts, it is important to differentiate between the two concepts. Consumer Ethics refers to the idea that the products consumers purchase or consume reflect their values and morals. These reflections of morals and values are separated into three basic categories. Sustainable Consumption involves purchasing products that are environmentally sustainable, for instance, products that are made from recycled materials.    Social Aspects involve being aware of the social impact of consumerism. This also includes being knowledgeable of the impact the companies you’re buying from have. As well as being knowledgeable of their practices. Transparency is the act of seeking knowledge about products and companies to make correct a...