Unit 3 Blog Post
Online Disinhibition Phenomenon With the rise, development, and use of social media in the last 50 years video games and the act of gaming has developed a significant social component along with it. From arcade games in the early 70’s, to the jump in popularity of cartridge games through to the 2000’s, and finally computer videogames in the 2010’s, video gaming has always been social. Now, with social media companies such as Twitch and TikTok, allowing content creators to stream their gaming experiences, gaming has become even closer to what many people consider a form of social media. Here is my proof. Are you going to argue with google? Didn’t think so. With the integration of the internet into gaming in the early 90’s it allowed, in the beginning, people from the same neighborhoods, schools, and cities to communicate more often with each other daily than they might have without it. In addition to that in the early 2000’s companies such as Xbox and Sony integrated voice ...